![]() ![]() They sell various useful items for progression, such as wood, rare enemy summons, event summons, boss summons, and accessories. ![]() This is part of the GUI section and decides whether map labels are shown on the table of command or not.A total of 5 NPCs ( Non-Player Characters) are added by Fargo's Mod. This is part of the gameplay section and enables/disables the complete conquest system. ![]() The configuration file allows two settings related to the conquest system: In contrast to global conquest rate, the biome conquest rate cannot be changed with the command. But some biomes, like The Shire, Ettenmoors, Angmar, Mordor or Dol Guldur have a conquest rate lower than 1.0. Generally, the biomes have a conquest rate of 1.0. This mechanic makes some biomes more difficult to conquer than others. The biome conquest rate influences the conquest points achieved by players in a specific biome. The global conquest rate influences the conquest points got by the players, wherever they are. As said before, the global conquest rate is naturally fixed to 1.0 and can be modified with the command. In the mod, there are two types of conquest rate: the global conquest rate and the biome conquest rate. Note to fix conquest rate to 0.0 has same effect that disable the conquest system. Fix it to 10.0 and you'll conquer very quickly fix it to 0.1 and you'll conquer very slowly cetera, cetera. This command allows you to speed up or slow down your conquest progress. As you got it, conquest rate acts as a multiplicator of conquest point. If you fix the conquest rate to 2.0, killing a Gundabad orc will give you 2 conquest point because 2*1=2. For example, killing a Gundabad orc gives 1 conquest point because 1*1=1. The conquest rate determines how much conquest points you get by killing enemies. are the map coordinates and can be left out.
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